Simulation & Game Development - Plan of Study
Semester One:
ENG 111 Expository Writing
SGD 111 Introduction to SGD
SGD 112 SGD Design
SGD 114 3D Modeling
SGD Technical Elective
Semester Two:
SGD Technical Elective
SGD 113 SGD Programming
SGD 212 SGD Design II
SGD 232 Survey of Game Engines
Humanities / Fine Arts Elective
Summer:
COM 110 Introduction to Communication
(COM 120 or COM 231 may substitute)
SGD Technical Elective
Technical Elective
Semester Three:
SGD 213 SGD Programming II
SGD 214 3D Modeling II
SGD 116 Graphic Design Tools
SGD Technical Elective
MAT 121 Algebra/Trigonometry I
Semester Four:
ENG 114 Professional Research & Reporting
(ENG 112 or ENG 113 may substitute)
SGD Technical Elective
SGD 289 SGD Project
Behavioral/Social Studies Elective
Technical Elective
Students must select a minimum of 27 credit hours electives. 18 hours must be from SGD prefix; 9 hours must be none-SGD prefix from the following course prefixes: ARC, ART, BUS, CIS, COE, CSC, CTS, DAN, DBA, DDF, DEA, DES, DFT, DME, DRA, ECO, ENT, FVP, GAM, GRA, GRD, GIS, MUS, NET, NOS, PHO, SGD, SGR, and WEB.
Total Credit Hours: 69

